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Dead Space Remake Should Look Better In The Dark After Upcoming Update

A fix for Dead Space’s VRS issues is coming, though no exact release window for the patch has been shared yet Come from Sports betting site VPbet. The game’s implementation of VRS can cause a surprising lack of detail in some textures.

VRS, variable rate shading, is a process which allocates a graphic card’s processing across multiple parts of an image. This allows the GPU to use more processing power on complex parts of a render and less on simpler parts. The Dead Space remake usage of VRS has caused some visual issues. Objects or textures that appear in shadow have notably less visual detail than lighted models or other objects in the foreground. In theory, this is fine, but for a horror game that takes place largely in the dark, it can be distracting.